/*
 * This software is governed by the CeCILL-B license under French law and
 * abiding by the rules of distribution of free software.  You can  use, 
 * modify and/ or redistribute the software under the terms of the CeCILL-B
 * license as circulated by CEA, CNRS and INRIA at the following URL
 * "http://www.cecill.info" or the LICENCE.txt file present in this project.
*/

varying vec2 tex_coord;

uniform sampler2D tex_sampler;

void main(){
	gl_FragColor = texture2D(tex_sampler,tex_coord);
}
