Extra figures from the paper:

Implicit Skinning: Real-Time Skin Deformation with Contact Modeling
ACM SIGGRAPH, 2013
Rodolphe Vaillant(1,2), Loïc Barthe(1), Gaël Guennebaud(3), 
Marie-Paule Cani(4), Damien Rhomer(5), Brian Wyvill(6), 
Olivier Gourmel(1) and Mathias Paulin(1)

(1)IRIT - Université de Toulouse, (2)University of Victoria, 
(3)Inria Bordeaux, (4)LJK - Grenoble Universités - Inria, 
(5)CPE Lyon - Inria, (6)University of Bath

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INFOS
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Several types of rendering where used:
	- A basic blinn phong for some figures like the armadillo knee
	- Blender (direct lighting engine) for all wireframe figures
	- Our CUDA raytracer for implicit surfaces and iso-surfaces

We used Gimp for most image editing.

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Find more at rodolphe-vaillant.fr
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